Atraxians are a variety of green toned animal/fungus/plant people that reproduce via spores, so named for the first known planet/system of this race to be found in.

Primarily meant to be a GM tool for “instant antagonist”, though unique characters/NPC are encouraged.

Give an overview of the history of the species. This section can be expanded upon in a completely separate article if so desired. Include their first appearance in the RP, pre-RP history, and their previous national affiliations (if applicable).

Atraxians are variety of green toned animal/plant people that can photosynthesize and reproduce via spores.

Physical Stats

  • Height Range: 1“ to 12 feet on average, theoretically unlimited
  • Weight Range: ounces to 600 lbs on average, theoretically unlimited
  • Typically able to bench press: 250% their own weight
  • Typically able to lift: 180% their own weight



Can see in a wide band of the electromagnetic spectrum of light, from ultraviolet to infrared.


As a predatory species, the Atraxians have sensitive hearing. They have long pointed ears on the sides of their heads. These large ears function to focus even distant or minute sounds and direct them into the ear canal. Their sense of hearing was used in conjunction with their excellent sight in hunting as well as detecting and avoiding larger predators or rivals.


Being a predator that hunted by sight and sound, the average Atraxian has no better a sense of smell than your average human.


The Atraxians do not generally consider the taste of a thing before they eat it. As omnivores, and voracious ones at that, they will generally consume most anything/everything organic, including their “offspring” in times of scarcity.

Body Details


Atraxians have round shaped bio luminescent eyes. They do not have a black pupil in the center of their eyes, rather a bio luminescent pupil, whose glow radiates out into intricate patterns in their iris. The sclera is most commonly white with red streaks. In some cases it can be black, or a darker version of whatever color their iris is.


Atraxians have long pointed ears which project out from the side of their head. These ears average four to six inches in length on adults and can stick out to the side or angle back closer to the head. These ears are free of any hair or fur.


Atraxians have four fingers and an opposable thumb. Their fingers and thumb are very strong. They are also tipped with strong claws use for grabbing and securing prey.


The Atraxians have wide feet similarly shaped to those of a human, with long strong toes.


The Atraxians have leathery, tough skin that comes in a variety of shades of green. Greenz iz da bestust!

Skeletal Structure

The Atraxians have dense strong bones. They come from a world with higher gravity and these tougher bones are needed to support the weight of their large and powerful frames.


Atraxians have always been a physically strong people. They have had to, as a predatory species living in the lands of a harsh world with high gravity. Their limbs and fingers are especially powerful.

Internal Organs

Internal arrangement is generally similar to most other humanoid species, heart and respiratory system in the chest, stomach, digestive tract and other organs in the belly. As they grow, their organs grow larger as well to accommodate, Especially the heart.


While the Atraxians are a predatory species and obtain most of their energy from meat, they are omnivorous and can eat plants, grains, fruits and anything else they can get their hands on.

In some environs, An Atraxian can survive with high enough Carbon Dioxide, water, and Starlight exposure through photosynthesis.


Atraxians are able to live and thrive in almost any environment hospitable to either plants or animals. Atraxians are a nomadic tribal species, thus their architecture reflects a sense of impromptu. Most structures can be broken down and loaded either upon the backs of the smaller Atraxians or other vehicles owned by the Warboss, and his subordinates, of the tribe.

Life Cycle

The life cycle of an Atraxian starts when a mature Atraxian, typically when they reach a standing height of one foot, begins to bud off and spread a fine green meiotic spore in the presence of sufficient resources, such as water and sunlight. As the spores are spread and co-mingle with other spores, a new Atraxian begins to grow and multiply. As they grow, both in height and intelligence, the Atraxian will feel the need to wander, spreading his spores.

As they reproduce asexually, if an infestation gets on a habitable planet, little Atraxians start to grow and multiply, usually in the wild or away from population centers. Once a large enough “mass” of Atraxians have matured, the largest of them beats the others up, taking over their “tribe” and begins a new cycle of wandering, raiding, and consuming.

There is no known limit to how old an Atraxian can live. With a mixture of fauna and flora DNA, Atraxians could potentially live for thousands of years, growing to massive proportions. However, most are killed in battle or by tribal rivals within a few decades of life. Those that rise above, or are a particularly strong, savage, or intelligent may live as long as a few hundred years.

Generally a nomadic species. Leadership is taken by the largest, and generally the strongest of the tribe. As an Asexual species, the tribe is wholly devoted to the gathering and consumption of resources. Value is stored in teeth, which Atraxians are constantly growing. Often a victor in battle will take the teeth of his enemies. Humiliation of a rival for a particular item or slave will also involve forcibly removing the rival's teeth. To be called “toofless” is a grave insult, and those who are toothless are generally outcasts until their teeth grow back. Feats of strength and competition are favorite pastimes, as the traits of violence and savagery are encouraged. The three exceptions to this overwhelming savagery are the tribes shamans, mechanics, and witch-doctors. As Atraxians pass their knowledge genetically to the next generation, these keepers of the various genetic knowledge are mistrusted and ignored, left to pursue their respective genetic drive to store and grow the tribe's knowledge. As Atraxians have not yet established a written language nor care about such things, all experimentation is unique and often dangerously lethal to the participants.


the general look of this species is “cobbled together”. Equipment looks very worn, piecemeal, and is prone to break down easily and often. threadbare clothing, often taken from their victims, is the most common. scraps of metal are also worn, as armor as well as trophies of conquest. as an Atraxian grows in stature and size, they will carry more and more trophies, even having a mechanically inclined Atraxian fashion a sort of ad-hoc power frame enabling the wearer to carry even more trophies. The largest of the Atraxians may have extensive full body modifications allowing for thousands of pounds of armor, skulls, chains of teeth, weapons, and other trophies adorning his body.


Atraxians foods still tend to lean more towards cooked meats and fermented drinks over vegetables and fruits. A sample meal might consist of roast worm, spice beer, and heavy biscuits.

The Atraxians also are fond of their alcoholic drinks. They enjoy beers from grains and tubers, rums and other fermented drinks. It is not uncommon for an Atraxian to consume a large amount of alcohol with meals. Atraxians will feast as often as they can with the largest eating first, though the smaller Atraxians will steal what they can get as often as they can get it.

On Naming and Language Usage

Naming practices of the Atraxians are very crude, often just a collection of common adjectives until such creature has earned some unique description. With crude language skills, most communication is some varient of “Hey yuz guyz! Go do dat over der!” so names are rarely needed until an Atraxian grows to a leadership position.

For the Atraxian, politics is simple: the strongest rule over the weak. The larger Atraxians bully/kill the smaller ones forming tribal units of descending size/strength. When many tribes come together under the banner of a particularly large or violent Warboss, they form a super tribe called a Warband, or colloquially, a “Waaaaa”.

Rather than advanced technology, these creatures have a “racial” memory, encoding all of the basic tech in their genome. Some of the more intelligent or naturally gifted mechanics, often dubbed “greezy gits”, will construct large implements of war/raiding out of available salvage. Red and green paint is often used to decorate these artifacts of the tribe, as “da red wonz go fasta”

Space ships are not native to their species, and are a product of theft/salvage. The usual purpose of a spaceship of a smaller tribe is to land/crash on a new planet, thereby spreading the tribe to new areas to grow and expand.

Brutish weapons, big guns, and explosions are the hallmarks of Atraxian technology!!!

When tribes are led by a particularly wise Warboss, low level barter or trade may occur. Teeth are used as their currency, often traded for another tribes excess weaponry, loot, slaves, or other foodstuffs. Of particular note is the Dark Moon tribe, who have a genetic malady that forces these Atraxians to grow teeth at twice the normal rate. While “richer” than other tribes, these Atraxians are in a near constant level of pain and employ more witch-doctors who, through a variety of experimental treatments, extract the bothersome teeth. This wealth is often used to purchase better sources of technology and Atraxian manpower in the form of more intelligent mechanics and witch-doctors.

Created by Bullroarer4 on 1/23/2018 11:37
Current Atraxian Art created by Dark Geometry Studios as a royalty free stock image purchased through Shutterstock's Standard License by Kim.

  • species/atraxians.txt
  • Last modified: 2018/09/08 16:36
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